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Download Bionic Commando Rearmed
The latest version of game brings the old school roots back with retro game play, and superb music. Bionic Commando : Rearmed is pretty daring stylist choice in 2008 is a very brain twisting game. Players can relive the Bionic Commando experience with classically inspired bosses, having their own strengths and weaknesses. The soundtrack to Bionic Commando: Rearmed is a fantastic piece of work, a deft contemporary reworking of classic 8-bit NES tunes. In fact, it's so good that Capcom put it up for sale on the iTunes Store months ago to build hype for the game. The dozen or so tracks that play throughout this remake exhibit a remarkable degree of fidelity to the source material: The remixes are clever embellishments, transforming three-channel NES wavetable melodies into something wholly appropriate to the glossy 3D visuals they accompany. Yet within these new textures and sounds, the original tunes are preserved perfectly. Rearmed's remixes demonstrate far more creativity than the usual game-music reworkings -- they're not merely old tunes with boring techno tracks overdubbed, or once-great themes reinterpreted with wailing, cheesy, electric butt-rock guitars that would've sounded embarrassingly dated even back when the NES was popular. Rather, Rearmed sports a mesmerizing blend of familiar tunes and swirling European electronica, a mix good enough to enjoy outside the context of the game without a disapproving loved one asking, "Are you listening to videogame music?"
Like its exceptional soundtrack, the NES version of Bionic Commando is basically perfect despite its technological limitations. Which isn't to say it's flawless, exactly -- but rather that the core game mechanics, overall structure, and individual level designs work together so well that the game remains compelling, addictive, and challenging 20 years later. Rather than changing these foundational elements and risking spoiling the chemistry that made the older game an instant classic, Rearmed developer Grin built on them to create something fundamentally consistent, yet capable of meeting the standards of younger gamers who need a bit more flash and "oomph" in their games.
Rearmed adds plenty of interesting new twists; it's a remake in the truest sense, yet it never feels like a slavish adaptation. Elements that were goofy or awkward in the old game are reconsidered or even deleted here. Players are no longer forced to collect continues in order to keep going after running out of lives. The hero, Capt. Nathan "Rad" Spencer, carries all his gear into combat now, so if you bring the wrong communicator or weapon to the firefight, you no longer have to warp out of the level. Enemy placements are revamped to minimize cheap, unfair deaths, but their health and A.I. received upgrades so as to preserve the challenge. Bosses are reinvented or even created out of whole cloth to guarantee an interesting face-off at the end of each level. The good captain even has a few new weapons in his arsenal, with some existing weapons rebalanced to encourage variety; Super Joe's machine gun is no longer a worthless piece of nothing, and the rocket launcher has enough drawbacks that it won't be the player's standard gear after it's acquired in area five.
Veteran players should also appreciate the thoughtful plot revisionism. Bionic Commando suffers from a long and rocky history of story retcons and ham-handed censorship, and Rearmed manages to reconcile all of these conflicting or contradictory elements in an unexpectedly satisfying fashion. You're not launching a rocket into Hitler's face at the end so hard that his skull explodes into bloody gibs, per se...but fans definitely won't be disappointed with the way the end result plays out.
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jenny1316 |
Latest page update: made by jenny1316
, Apr 9 2009, 6:22 AM EDT
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